Jon Klement rolled his first d20 at age 11 in 1982. He’d already been reading superhero comics since he was three. Nerd credentials: locked in early.
Both of Jon’s parents were teachers. On his father’s side, teaching goes back five generations. Jon resisted the family calling, planning instead to become a lab scientist, but teaching, it turns out, was inescapably in his blood. In 2000, he stepped into his first high school science classroom and never looked back.
During the COVID years, Jon became a professional Game Master, running over 500 games of Dungeons & Dragons online for players hungry for connection and adventure while stuck at home.
In 2021, Jon brought Classcraft into his science classroom, late to the party, but instantly hooked. Students who had never engaged before lit up with excitement. Those already excelling became even more immersed. It wasn’t long before he began enhancing Classcraft with his own 40+ years of D&D experience, adding player-vs-player systems, deeper lore, and more interactive mechanics. Soon, the game in his classroom was half Classcraft, half tabletop RPG.
When Classcraft was acquired by HMH and restructured in 2023, the fantasy elements vanished, and so did the spark in his students’ eyes.
So Jon built something new.
In response to the void left behind, Jon began beta testing Labyrinths & Laboratories, a fantasy RPG-inspired gamification system specifically designed for science classrooms.
The goal? To rekindle the magic, the motivation, and the love of learning that Classcraft once offered , and then surpass it.
Backed by his experience as a science teacher, author, and lifelong gamer, Jon built L&L not just as a product, but as a living world: complete with lore, quests, and hero-driven classroom management.
To support the lore and the setting, he wrote the companion novel, Rise of the Sciencemancer, available here on the site.
You can find his other works at smerdiverse.com.
With the science version nearly ready for public release, Jon’s vision is already expanding into other subjects:
Labyrinths & Logarithms (Math)
Labyrinths & Lore (History)
Labyrinths & Laws (Civics)
Labyrinths & Libraries (English)
Labyrinths & Languages (Foreign Languages)
Each version will feature quests, rewards, lore, and world-building tailored to the subject, bringing the RPG classroom revolution to every discipline.
Before its transformation, Classcraft reached over 6 million students and educators across 165 countries. One in three U.S. schools had at least one teacher using it. (citation here.) It made classrooms feel like guild halls, and students feel like heroes.
Then in 2023, it was acquired by HMH. And the magic — dragons, wizards, adventure, and deep gamification — was stripped away.
Labyrinths & Laboratories is here to bring that magic back — smarter, deeper, and teacher-powered.
If you want to light up your students’ imaginations — if you want your classroom to be the place where learning feels like leveling up — then you’re invited to join us.
🎓 Join the Science Guild Newsletter for bi-weekly free quests.
📘 Like the Labyrinths & Laboratories Facebook page to be part of the journey.
🧪 Back the Kickstarter when it launches — and help reshape how students experience science.
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Labyrinths & Laboratories, Labyrinths & Logarithms, Labyrinths & Laws, Labyrinths & LIbraries, and Labyrinths & Languages are © Jon Klement 2025. All rights reserved.